0→1 product · boxee · 2010–2013 → samsung · 2013–2015

Designing for the
living room
from startup to Samsung.

Boxee was one of the first consumer products to put streaming video on a TV. I designed the Cloud DVR, social TV features, and 10-foot UI — then carried that work into Samsung's Smart TV ecosystem when Boxee was acquired.

0→1
Cloud DVR UX designed
10-ft
TV interface (D-pad driven)
→ Acq.
Samsung acquired Boxee
CE
Consumer electronics design
Boxee Lineup
Boxee TV 1
Boxee TV 2
Boxee TV 3
Boxee TV 4
Boxee TV 5
Boxee TV 6
Boxee TV 7
Boxee TV 8
Boxee TV 9
Boxee TV 10
Boxee TV 11
Boxee TV 12
Boxee TV 13
Boxee TV 14
Boxee TV 15
Boxee TV Detail
Boxee QIG
Boxee Packaging
Boxee Install Web
Boxee Setup Flow
Boxee TV app
Boxee iPad
Boxee iPad/iPhone 1
Boxee iPad/iPhone 2
Boxee iPad/iPhone 3
Boxee iPad/iPhone 4
Boxee iPad/iPhone 5
Boxee iPad/iPhone 6
Boxee iPad/iPhone 7

The TV is not a phone
with a bigger screen.

Everything I'd learned about designing for the web had to be unlearned. The living room has its own physics: a remote control, not a mouse. A couch, not a desk. Shared attention, not focused focus. Every interaction model changes.

What changes at 10 feet

  • No cursor — everything is D-pad and focus-state driven
  • Text must be readable from across a room (minimum 24px equivalent)
  • Overscan and safe areas constrain every layout
  • Users navigate with 4 directions + select — no scroll, no swipe
  • Attention is lean-back — UI must be glanceable, not dense
  • Performance on embedded hardware is severely constrained

What Boxee was building

  • A consumer set-top box with custom Linux-based OS
  • First Cloud DVR — recording live TV to the cloud via an antenna accessory
  • Social TV features — see what friends are watching in real-time
  • Content aggregation across streaming services + local media
  • A physical remote control with QWERTY keyboard on the back
  • All of this in 2010 — years before Roku, Fire TV, or Chromecast

Interaction patterns
for the remote control.

Every pattern had to be invented from first principles. There were no established conventions for TV app design in 2010 — no tvOS Human Interface Guidelines, no Android TV patterns. We were writing the playbook.

📺

Content rails

Horizontal carousels navigated with left/right D-pad. Each rail represents a content category. Focus scales the selected poster to signal selection — no underline, no cursor, just spatial emphasis.

Navigation paradigm
🎯

Focus state system

Without a cursor, focus state IS the interface. I designed a consistent focus language: scale + glow for content items, highlight + border for controls, breadcrumb trail for spatial orientation.

Core interaction
⏺️

Cloud DVR flows

Recording live TV from the guide: one-press record, series scheduling, conflict resolution. Every flow had to work with just a remote — no forms, no text input, minimal cognitive load.

0→1 feature
👥

Social TV layer

A persistent sidebar showing what friends were watching — real-time presence in the living room. Designed to be glanceable and non-intrusive during active viewing.

Social feature
⌨️

Text input on TV

Search on a TV is painful. I designed a predictive search interface optimized for the QWERTY keyboard on the back of Boxee's remote — reducing keystrokes through smart suggestions.

Input optimization
🎨

Content-forward hierarchy

Posters, thumbnails, and hero images do the talking — not labels. The UI gets out of the way so content occupies 80%+ of the viewport. Chrome is minimal.

Visual design

Designing for hardware
that ships in a box.

Unlike a web app, you can't hotfix a TV product once it's in someone's living room. Every design decision carried the weight of physical manufacturing — packaging, unboxing, setup, and firmware updates all fell within the design surface.

📦

Unboxing to first content

The time from opening the box to watching something had to be under 5 minutes. I designed the OOBE (out-of-box experience) to guide users through Wi-Fi setup, account creation, and content discovery with minimal text input.

🎮

Remote control design

Contributed to the industrial design of Boxee's remote — a dual-sided device with a classic D-pad on the front and a full QWERTY keyboard on the back. Trained the UI to match the input the user was currently using.

Performance budgets

Embedded hardware with limited RAM and CPU. Animations had to be GPU-composited. Image loading had to be predictive. Every screen had a performance budget that directly impacted design decisions.

🔄

OTA firmware updates

Designed update flows that conveyed progress and urgency without alarming users. A failed firmware update bricks the device — the stakes were the highest I'd experienced in design.

"The living room taught me that ten feet of distance changes everything about design — not just scale, but the entire logic of how an interface earns attention."

Scaling living-room design
inside a global hardware company.

When Samsung acquired Boxee in 2013, I chose to stay with the product. For two years, I worked within Samsung's R&D lab in New York, integrating Boxee's software into Samsung's Smart TV platform and contributing to next-generation consumer electronics design.

What changed at Samsung scale

At Boxee, we controlled the entire stack — hardware, OS, and app. At Samsung, I was designing for millions of devices across dozens of markets. Every decision had to pass through localization, accessibility, and hardware compatibility reviews.

This chapter taught me how to maintain design quality and user-centered thinking inside a massive consumer electronics organization — balancing creative ambition with manufacturing reality.

Multi-screen experiences

Designed companion app interactions between Samsung phones and TVs — second-screen content browsing, remote control app, and cross-device handoff.

Next-gen remote design

Contributed to the design of Samsung's Smart TV remote — simplifying the button layout while maintaining access to core navigation patterns.

Platform integration

Led the UX integration of Boxee's content aggregation into Samsung's Tizen-based Smart TV interface — adapting our patterns for Samsung's design language.

What I carried forward.

0→1
Cloud DVR UX — designed recording flows, series scheduling, and conflict resolution for a product that was inventing the category in real time.
10-ft
TV interface designed from first principles — content rails, focus states, D-pad navigation, and lean-back interaction patterns, years before tvOS or Android TV existed.
→ Acq.
Samsung acquired Boxee — the design work contributed to a successful exit and continued in Samsung's Smart TV platform.
5 yrs
Combined experience across Boxee + Samsung in consumer electronics and TV platform design.

What worked

Inventing 10-foot UI patterns from scratch gave me a deep intuition for living-room design that I've carried through every role since. Every TV project at Vimeo benefited from this foundation.

What I'd do differently

I'd push harder for user research early on. We relied heavily on internal intuition for the DVR flows — testing with real TV viewers earlier would have surfaced scheduling edge cases faster.

Biggest lesson

Consumer electronics design is designing for commitment. Users live with your decisions every day. A web app can iterate in sprints — a TV in someone's living room is there for years. That weight makes you a better designer.