Hi, I'm Don. I'm a Brooklyn-based product designer who has spent most of my career in streaming video. I started with Boxee's early TV boxes and later helped build Vimeo's creator platforms. Along the way, two of the startups I worked for were acquired, which gave me great experience in helping products grow and transition under new teams. Recently, I've been expanding my craft by designing for 3D holograms (Looking Glass) and exploring decentralized web projects.
My design journey started with small hardware startups and led to larger streaming platforms. I've learned a lot at every step. Even through two acquisitions, I chose to stay with the product to ensure our work continued to serve the people using it.
Where it all started. At Boxee, I helped design early Cloud DVR and social TV features when the streaming space was still brand new. I also pitched in on packaging and marketing for our hardware. In 2013, Samsung acquired Boxee, which was a great next step for the product we had built together.
Following Boxee's acquisition by Samsung, I designed multi-screen experiences for Samsung's Smart TV ecosystem — integrating Boxee software into Samsung's TV interface and contributing to the design of next-generation remotes. This chapter taught me how to scale consumer-grade design thinking inside a massive hardware organization.
Contributed to MVP design during Y Combinator (S13). Transformed technical curriculum into user-friendly workflows that helped secure seed funding.
Designed VHX's direct-to-consumer video tools with a focus on payment flows and audience management — giving independent creators the infrastructure to build their own streaming channels. Established the foundational OTT app patterns that were later adopted across the Vimeo platform when VHX was acquired.
Nearly a decade at Vimeo, beginning with the integration of VHX post-acquisition. Architected end-to-end design for Vimeo Streaming's cross-platform distribution — web, mobile, and TV apps — and shaped interaction patterns for the Vimeo player supporting millions of daily plays. Maintained shared design systems for web and mobile throughout the company's evolution from creator tool to B2B platform.
Designed mobile-first video discovery features for a political news platform. Optimized viewer retention through rapid prototyping with editorial and engineering teams.
Built the creator app for iOS and mobile web around a decentralized social sharing protocol. Translated Web3 concepts into accessible mobile interfaces for onboarding and content creation.
Developed interaction models for holographic displays and a design system bridging 2D desktop workflows with 3D spatial visualization. Collaborated with graphics engineers on Unity-based applications.
I'm most energized by hard problems in new spaces. If you're building something that doesn't have a design playbook yet — a platform, a product, a thing that shouldn't exist but does — there's a reasonable chance I'd want to help build it with you.
Each project represents a distinct design challenge — from inventing new UX patterns for emerging platforms to scaling design systems across a company in transition.

Architecting end-to-end design for Vimeo's OTT distribution product across web, TV, and mobile — giving creators the tools to launch and manage their own streaming channels.

Designing the iOS companion app for a holographic display — entirely new territory requiring first-principles thinking about depth, AI-generated 3D, and hardware state management.

Pioneering the Cloud DVR UX at Boxee — designing recording flows, scheduling interfaces, and social TV features for a living-room product that was ahead of its time. Led to acquisition by Samsung.

Designing VHX's payment and audience-management flows — the infrastructure that let indie filmmakers and creators run their own streaming businesses. These patterns were later absorbed into the Vimeo platform.
Winner of the Stempel Thesis Prize: An annual scholarship awarded to a MICA senior exhibiting exemplary thesis work.
Video products live across web, TV, and mobile simultaneously. I design with the full platform ecosystem in mind — consistent patterns, scalable systems, and experiences that feel native everywhere they land.
The best work of my career has come from being early — cloud DVR before it was mainstream, direct-to-consumer streaming before every studio had one. I actively pursue emerging territory so I'm ready when it becomes the present.
I've been through two acquisitions. That experience sharpened something important: design that's well-documented, systematized, and deeply understood by its team has a life beyond any single org chart.
I'm most energized by hard problems in new spaces. If you're building a video platform, an emerging-tech product, or something that doesn't have a design playbook yet — let's talk.
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