Product Designer · Brooklyn, NY
These are projects where I had the most impact. They range from inventing TV patterns at a tiny startup to keeping design systems alive through acquisitions and rebrands.

Designing Vimeo's OTT distribution product across web, TV, and mobile, giving creators the tools to launch and manage their own streaming channels.

Designing the iOS companion app for a holographic display. Entirely new territory: depth, AI-generated 3D, and hardware state management with no existing playbook.

Designing Cloud DVR recording flows, scheduling interfaces, and social TV features for a living-room product built before streaming boxes were really a category. Boxee was later acquired by Samsung.

Designing VHX's payment and audience-management flows, the infrastructure that let indie filmmakers and creators run their own streaming businesses. These patterns later carried over into Vimeo when they acquired VHX.
Winner of the Stempel Thesis Prize: An annual scholarship awarded to a MICA senior exhibiting exemplary thesis work.
Hi 👋 I'm Don. I'm a product designer in Brooklyn. I've spent most of my career in streaming video and consumer electronics, starting with 10-foot TV interfaces at Boxee, then moving into Samsung's Smart TV platform after the acquisition. From there I joined VHX, where we built tools for independent creators to run their own streaming businesses. When Vimeo acquired VHX, I stayed on and spent nearly a decade building out their OTT platform across 11 platforms (web, mobile, and every major TV OS). More recently I worked on holographic displays at Looking Glass and got an AI for UX Design certification. I use AI tools a lot in my process now, mostly for exploring ideas quickly and prototyping.
I started at small hardware startups and ended up at larger streaming platforms. I've learned a lot at every step. Three of the companies I've worked at were eventually acquired, which is a weird thing to have in common, but the through-line has been video, and screens you watch from across the room.
Where it all started. At Boxee, I helped design early Cloud DVR and social TV features when the streaming space was still brand new. I also pitched in on packaging and marketing for our hardware. In 2013, Samsung acquired Boxee, which was a great next step for the product we had built together.
After Samsung acquired Boxee, I designed multi-screen experiences for their Smart TV platform, integrating Boxee's software into Samsung's TV interface and contributing to the design of next-generation remotes. I learned a lot about how design works (and doesn't) inside a massive hardware company.
Contributed to MVP design during Y Combinator (S13). Helped turn technical curriculum into clearer workflows that supported their seed funding round.
Designed VHX's direct-to-consumer video tools, focused on payment flows and audience management. The goal was giving independent creators the infrastructure to run their own streaming channels. A lot of the OTT app patterns we built here carried over into Vimeo after the acquisition.
Worked on interaction models for holographic displays and a design system connecting 2D desktop workflows with 3D spatial output. Worked closely with graphics engineers on Unity-based applications.
Nearly a decade at Vimeo, starting with the VHX integration after the acquisition. Designed Vimeo Streaming's cross-platform distribution across web, mobile, and TV apps, and worked on interaction patterns for the Vimeo player (millions of daily plays). Maintained shared design systems for web and mobile as the company evolved from a creator tool to a B2B platform.
Not sure exactly what's next — but hoping it involves video, emerging tech, or a problem that doesn't have an obvious solution yet. 😉
If you're building something interesting in video or emerging tech, I'd love to hear about it.